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| Who| All those on the liberation mission and all those being made to fight against them. What| The liberation of District 2. Where| District 2. When| This week. Warnings/Notes| War, violence, death. Please warn for more in headers.
The hovercrafts fly in over the tall mountains of the Rockies, dwarfing the towering trees. From the sky, the scene is beautiful, all glittering snow, blue water, and green that never fades. The planes stretch on into the east, seeming never to end. Nestled in the mountains is a city that doesn't appear to have ever seen better days. It's worn and patched, and were the temperature a little warmer, one's first thought might be of the old west. The trains only add to this image, going all over into the various mining mountains.
Propaganda can be seen everywhere here in the city; posters of Snow, of Capitol supporting Tributes, things seeking to inspire District unity. If it seems to rebels like they're the bad guys here, that's because they are. District two doesn't want liberation. A District home to people loyal to the Capitol, to their District and the Peacekeepers, fans of the Games, and full of indoctrination, rebels are not only unwelcome, they're considered threats. Loyalty means everything to them and rebels are disruptions to this loyalty. There will be no help from the people here unless you're a soldier for the Capitol, in which case, housing and bed are offered, as well as munitions. Poster of Albert, Anna, and Felicity have been placed up, saying "The Courage Of Sacrifice!", "The Light Of Victory Shines Ahead!, and "To A Bright And Protected Future!", respectively.
If you serve the rebellion, however, it's off to the mountains with you. It's not exactly safe, but it's the best that can be managed until a takeover is made. The hovercraft lands upon a wider ledge of the snowy mountainside, sitting there rather precariously. There's no cave, and only barely enough room in the hovercraft. Resources are heavily rationed. Camp fires will need to be made outside the plane, and food hunted. Simply pulling in breath in the high altitudes may be difficult. Fight off frostbite may be more so. The moaning winds inspire all kinds of paranoia. Best stick close to one another.
Although everyone is lucky to find the sun shines during the day, allowing for some warmth, as the night falls, the temperature drops. The District shuts down all power, putting it all into heating and leaving the city in total darkness. This provides an advantage of cover for everyone, but if you're not a Districter used to the dark, seeing what you're doing may very well be a problem.
The war continues, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor. |
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| Who| All those on the breakout mission and all those being made to fight against them. What| The liberation of District 4. Where| District 4. When| This week. Warnings/Notes| War, violence, death. Please warn for more in headers.
The ocean is a calm clear beauty only for a short while. Storm clouds loom on the horizon, dark and massive beasts prowl quickly forward and growing size. The waves grow higher and higher over time, crashing violent upon rock, dock, and shore alike. One wrong slip, and the ocean may very will claim you for its own, war be damned.
The once bright and friendly tourist city and pier is on total lockdown. The businesses (curios shops, restaurants, and even games and rides) have closed their doors and barred them with wood. One of the hotels has been turned into the Capitol-soldier boarding and war room, a refuge for Peacekeepers in the new uprising.
Said Peacekeepers are struggling here, quicker to react due to the nature of the District's people. There is an overwhelming amount of rebels here, perhaps even the entirety of the District. Many of them, as comes from being a former career District, know how to fight, make traps, and generally outlast their opponents. Capitol soldiers will be stretched thin trying to help the Peacekeepers settle this District's ire. The people of District four want vengeance.
Everywhere beyond the tourist's city is rebel territory. Propoganda is rampant here. It's greatest control is the weather washing it away. Yet still words can be seen such as in the face of adversity; stand together! and TO BRAVERY! and Time's up, Capitol.
The war continues, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor. - Tags:! district liberation, albert heinrich, anna of arendelle, derek souza (panem), ellis, harley quinn, haruto soma, kousuke nitou, luna, meulin leijon (panem), the psiioniic, the signless
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| Who| All those on the liberation mission and all those being made to fight against them. What| The liberation of District 1. Where| District 1. When| This week. Warnings/Notes| War, violence, death. Please warn for more in headers.
The nearest to the Capitol in both relationship and location, District One is a sight to behold. Unlike the other districts where things are obviously poorer and dirtier, District One looks and feels like a smaller (and slightly cheaper) version of the Capitol. The architecture from the City Hall to the corner stores is Roman based and with the whole city built on the edge of a lake, it seems to glimmer when the sun hits it right. With half the goods to be found in One based on precious jewels and metals, the shops hold their own kind of glimmer in the windows.
This is the prime vacationing spot for wealthy Capitolites and the place looks the part.
Unlike in some areas, this may be the only place outside the Capitol where someone might suspect the war isn’t happening. The Capitol doesn’t want it’s citizens thinking there’s something to be concerned about and it’s clear in the way there doesn’t seem to be anything wrong at all, the only noticeable difference is the Peacekeepers. Previously laid back and generally unconcerned with their routes, are now more attentive, keeping watch for anything or anyone undesired.
Those soldiers from the Capitol will notice they receive plenty of smiles and hellos and general niceties one might expect from a district sitting in the palm of the Capitol. However, the real note that shows that perhaps not everything is as it seems on the surface is in the way the citizens look at the rebels. Although disguised, the people of District One know a Capitol tool when they see one and they know when they’re looking at someone who doesn’t fit that image. And yet, nothing comes of it. There’s a flash, a look of knowing in their faces, but they smile and give hellos to the rebels as well, as though they’re aware of what might be going on and simply refuse to lift a finger to change it.
And why should they? Luxury does not always buy compliance. Still, it would be wise to tread lightly no matter which side you’re on. Things aren't always as the seem. And it would seem there are many marks of both sides here. Goodness and Peace can be seen, sometimes with a question mark beside it. There are those who wear red wrist cuffs for Haruto and some with jade green dots under their eyes. There are bigger, bolder images of Quintus and Beck seen around. On one wall, a painting of Emily and Beck's hands together can be seen. A home-made banner on one house proclaims this is our home.
The war is starting, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor. |
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| Who| All those on the liberation mission and all those being made to fight against them. What| The liberation of District 12. Where| District 12. When| This week. Warnings/Notes| War, violence, death. Please warn for more in headers.
It doesn't take long to get to District 12, the closest district to the rebel district. It's one of the smallest districts, and you only know you reach it when rolling hills grow and grow until they become large, fertile green mountains. The environment looks green and lush, beautiful, really--That is, until you reach the part of the District where people actually live. The weather is chillier than the Capitol, though the wind bares the worst of it. Anyone planning on spending any time outside should definitely get a coat.
The town is smaller than any of the others, and more worn down. Everything seems to have a thin layer of cole settled over it, no matter how much cleaning is done. The center of the town isn't too shabby, and there are a few things that stand new and shining--A metal whipping post and stocks. The latter occasionally has an unfortunate person in it, though most people have learned to buckle down and accept the new rules.
In the merchant part of town, there's some signs of wildlife, knobby trees and green enough yards. The merchants used to ply their trades here, though for now, everything's locked down. As you get farther, it gets shabbier, poorer. Into the Seam, where the poorest of the poor live. Here, the houses are barely more than shacks. Trees grow wild, and what animal life exists is quick to run from any humans, no doubt having survived at least one attempt by the people of the Seam to capture them for the supper pot.
One thing in common with all the sections of the District is a feeling of hopelessness. The mood is dour, as heavy and permanent as the cole dust that seeps into everything. The only sign of anything even resembling any rebellion is a few chalk scratchings on the sides of abandoned buildings, a few zodiac symbols--Anyone who knows the trolls can recognize the symbols of Karkat, Terezi, Psiioniic, and even the Initiate. That, and the grand pictures of Sam Wilson and Joan Watson, and the bold words stating NOT ALONE and WE ALL DESERVE BETTER.
The war continues, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor. - Tags:! district liberation, albert heinrich, altair ibn la-ahad, clint barton, commander shepard, derek souza (panem), ellis, haruto soma, jeremy fitzgerald, jet link, karkat vantas, kousuke nitou, luna, sam wilson, terezi pyrope, the grand highblood, the psiioniic, the signless, wesker, wyatt earp
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| Who| Felicity and Roland, maybe a bit with Roland and Signless later. You, if you want your character to be killed. Message me, we can work a thing out, I'll add a prompt. What| violence, murder, another day in the neighborhood Where| abandoned zones When| the very end of the arena Warnings/Notes| nothing more than the usual for this game
Killing in these places, these arenas, it's a show. One the tributes are maneuvered into. The gamemakers manipulate and steer them into it, surely as Roland is trying to steer the approaching tribute into this small wreck of a room that, if things go as he hopes, will be her death. He takes no joy in it, moves with solemn efficiency until the wreck and rubble completely blocks the original path.
To use his hard-earned skill for so little reason, simply to give the monsters lounging on their thrones back in Panem some sport to cheer at, it takes Roland as close to believing in the concept of blasphemy as maybe he will ever get. He's tried to avoid purposeful killing, done a fair job of it, but he'd been under no illusions. He was never going to avoid this forever. Someone he loves might have a chance at surviving this, if no other tribute comes and takes that chance for themselves, and that is reason enough. It's a very simple lever, and a very effective one.
Said loved one would be troubled by this too, though just maybe for slightly different reasons. Which is why, even when Roland had started hearing that other tribute's first, distant noises, he hadn't even thought of telling Signless why he was asking his help blocking the hallway off. The barrier needs to seem solid but get done very quickly, and that'll go better without the reaction most people have to things like this. That need they have to soothe their conscience by arguing, pretending they don't know very well what it is that has to happen. There's no time for that.
The hallway is blocked. A room sits next to the apparent cave-in, its door open, and the door at its other end is open, too. It's a clear way through, quicker than going back, and as extra insurance Roland's taken a bottle out of Signless' medkit, smeared dust and dirt over it, and set it within easy view of that first door. He doesn't know the name on its label but it claims to kill pain, and so is the only part of that medkit that might still be thought valuable now time is so short.
Signless is outside of this little room, safely hidden. Roland is hidden inside it, standing next to a large sheet of metal leaning next to the open doorway. The station makes one of its announcements, five more minutes gone before whatever it is it's counting down to, and once that fades he listens again for that sound of approaching footsteps. Listens, and waits.
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| Who| Signless and Psii, Signless and Davesprite, Signless and OPEN! What| A catchall for the first two weeks of the arena, including but not limited to: fighting xenomutts, CBOT-12 shenanigans, Signless having inopportune trances, puzzle rooms, and gravity throwing a fit. Where| All over the station. When| Week 0 and Week 1 Warnings/Notes| Injuries, most likely. ( For Davesprite )( For the Psiioniic ) ( OPEN! ) |
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| As usual the Tributes are woken up early for the start of the arena, leaving the Tribute Centre before dawn. A few hours ride in a hovercraft delivers them to their destination where their excited prep teams will outfit them in skintight suits that are colour coordinated by District (D1 is White, D2 is Red, D3 is Orange, D4 is Aqua, D5 is Purple, D6 is Pink, D7 is Light Green, D8 is Blue, D9 is Yellow, D10 is Dark Green, D11 is Lavender, and D12 is Black) over which they will be put into what is instantly identifiable as a spacesuit, complete with oxygen tank and helmet before being loaded into the tubes.
They rise up into what appears to be outer space and immediately upon emerging from the tubes Tributes will find themselves floating upwards with a length of rope the only thing holding them to their podiums. The countdown crackles out from speakers built into each Tributes helmet.
20
19
18…
The Cornucopia sits in the middle of a dusty crater with buildings surrounding it, made up of a number of chained down cases and cubes in limited numbers. Cubes which sharp-eyed Tributes will note look like they fit into the slots beside the doors that lead into the spaceport.
8
7
6…
The mirrored visors of the uniformly white spacesuits make it impossible to tell friend from foe. Tributes fighting for goods will have to risk harming their friends but the alternative, floating off into space or suffocating when their oxygen runs out, leaves them little choice.
3
2
1…
The gong rings out and the countdown’s voice announces, “the Arena is now open” before the line goes dead. The Games have begun.- Tags:! arena 12, aang, anna of arendelle, black tom cassidy, bucky barnes (mcu), cassandra marko, clint barton, commander shepard, daryl dixon, haruto soma, jet link, karkat vantas, kousuke nitou, molotov cocktease, sam wilson, sigma klim, terezi pyrope, the grand highblood, the signless, ✘ beth greene, ✘ bro strider, ✘ brock samson, ✘ bruce banner, ✘ bucky barnes (616), ✘ cassian, ✘ clementine, ✘ dave strider, ✘ garrus vakarian, ✘ gary epps, ✘ grantaire, ✘ iskierka, ✘ kenny mccormick, ✘ luke, ✘ marco, ✘ milla vodello, ✘ natasha romanoff, ✘ nick (twd), ✘ nill, ✘ pixie, ✘ ruffnut thorston, ✘ samwise gamgee, ✘ steve rogers, ✘ thor odinson, ✘ tony stark, ✘ venus dee milo
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| Who| Feferi + Loki, the Signless, Sollux and Starkiller What| Finding out what Loki's intentions are with her daughter friend; meeting a familiar face she's never met before; letting Sollux in on her secret plans; and the end of the line foe the fishy princess Where| outside the net cafe; the theater; unspecified mall location When| Weeks 3 and 4 Warnings/Notes| Mercy killing, talk of violence ( Read more... ) |
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