The Arena
the world will be watching
Recent Entries 
cognitived: (pic#8495185)
Who | Avengerpalooza + friends
What | Clint ran into some beasties in the woods. He didn't come out of it in one piece.
Where | Heading to and hanging around in the Avenger's Base.
When | End of Week 3, beginning of Week 4
Warnings/Notes | Brief mentions of animal death, bodily injury, and field amputations.

But now it's like the night is taking sides )
16th-Jun-2015 08:34 pm - Don't you break I will not let you
carnagecarnival: (Distant look)
Who| A lowly Avox and you?
What| servitude!
Where| In the dining hall of the castle
When| Wednesdays only from dawn to dusk. (2nd, 3rd, 4th weeks so far)
Warnings/Notes| Avoxing references, naturally.

I'll make sure they will not get you... )
9th-Jun-2015 09:07 pm - Semi-open
cartas: (Default)
Who| Lilah, the Dragon Age crew and their allies
What| The newest Inquisitor meets her doppelgangers
Where| The Inquisitors' camp
When| Backdated to a day or so after Lilah's arrival in the Arena, week 1
Warnings/Notes| No warnings inherent. Brackets and prose both welcome. Feel free to tag around with each other in here if you like as well, not just with Lilah.


She wasn't entirely certain what to expect when she arrived at the camp, but if there was anyone Lilah trusted it was Cullen, and she'd far rather take up with his allies than try to figure out the Arena alone. By the time she arrives she's exhausted, hungry, freezing in her skimpy outfit, and thoroughly fed up, but she's determined to make as good an impression as she can, waving a friendly hello at whoever she encounters, the anchor glowing on her hand bobbing back and forth as she does so, hoping they'll ally with her instead of see her as easy pickings.
dreadinquisitor: (far)
Who| The Thedosians & Friends
What| Reuniting and Planning
Where| In the area of the Cornucopia
When| Late evening/night, the first night
Warnings/Notes| Open to all Thedosians and allies who are interested in reuniting post-Cornucopia and plotting out next moves together. This will function like the War Room posts in the Capitol: tag Maxwell, enter into the "planning" catch-all starter, or talk amongst yourselves! If you'd rather your character remain separate, feel free to say they missed this!

Something's coming; something's on its way. )
25th-May-2015 01:44 pm - Arena 14: A Grimm Age
etcircenses: (Default)
The morning breaks to a familiar routine for most of you. Bright and early the Tributes are roused by their escorts and stylists, escorted from their rooms and to the waiting hovercraft. The flight takes them a few hours out from the Capitol and after landing they are escorted quickly into an underground complex to be prepped. Tributes will find to their dismay that their outfits are a little less practical and a little more costume this time around, the ratio of which depends entirely on the whims of their stylist. Peacekeepers will appear almost immediately after they've finished dressing to put them in the waiting launch tubes.

59

58

57


They rise up from the ground and -- phew, what's that smell? The Tribute's look around them to see a full-on medieval village, constructed entirely from wood and thatch. There are empty pens that might have once held pigs and chickens attached to the houses and a well is visible down the street. What commands attention though is what's in the centre of the village square where the Tribute's are standing; a pyre built around a tall wooden stake. Those who look amongst the piles of twigs and wood will see the gleam of weapons, as well as backpacks containing survival supplies. This is your Cornucopia, Tributes.

30

29

28


Anyone who tries to look further afield, over the roofs of the houses, will see the main feature of this arena looming above them. The castle stands tall and forbidding, a monstrous sized building of stone with flags bearing the emblem of the Capitol flying from its parapets. From here, if they squint, they can see the drawbridge is down and the portcullis is open. For now.

3

2

1


A triumphant sounding of trumpets is what signals this arena's beginning and with it those Tribute's with powers may feel a sudden tingling in their bones, a rush of energy as those powers are restored to them. Any with constantly active abilities will find a light illuminates immediately over their head, signalling that something about this powered arena is going to be a little different from the last. For those who try to use their powers right off the bat... well, they'll be in for a nasty shock.


[[OOC: A mod reminder that this arena is designed to punish Tribute's for using powers. If your character will attempt to use powers at any time in week 1 of the arena it needs to be reported here to be RNG'd by the mods for chances of success or injury.

There will be a thread on Death Roll posts for subsequent weeks power usage to be reported.]]
23rd-Jan-2015 09:09 pm - Arena 13 - Ice Age
etcircenses: (Default)
It's the morning after the night before and, without rest or warning, the Tributes are marched straight from The Signless' Crowning to the waiting hovercraft to be flown to the location of Arena 13. There the prep teams are waiting, hurriedly stripping the Tributes out of their glamorous outfits before pushing them to don sturdy winter clothing. No questions are answered except to confirm that this really is the arena, already happening to them again after only a paltry three week break in the Capitol.

They rise up out of their tubes to the chill of a brisk wind and the sun shining overhead. Around them is the waist-high green grass of an expansive meadow, beyond that on all sides stands a tall pine forest and further still, to the west, great snow-covered mountains loom in the distance.

20

19

18


The Cornucopia stands in traditional horned form in the centre of the meadow, with the prizes of weaponry, food and survival supplies piled inside. Some objects are scattered further out amongst the high grass, tempting Tributes to risk their lives on an early prize.

8

7

6


Observant Tributes might mark the passage of geese overhead or catch a glimpse of a deer in the shadow of the trees, indications that this arena might be bountiful with food for those who know how to find it in the wilderness.

3

2

1


The gong sounds and the Tributes are free to make their choice to run or fight. Either way they better do something because the 13th Arena has officially begun.
22nd-Dec-2014 02:04 pm - Enter the Mage
tevintage: (Displeased.)
Who: Dorian Pavus and OPEN
What: Dorian enters the arena
When: Current? So Mid Week 2?
Where: Outside then Inside.
Warnings: None as of yet, will update, but probably violence and perhaps death.

He didn't think it was a dream. Dorian knew dreams, knew the Fade, and wherever he had ended up now certainly wasn't that. He'd fought - or tried to - as soon as he woke up on that stark metal cot - had tried to summon lightning, fire, anything as the first guard came through. But he couldn't. Where he reached out to the Fade, nothing was there, and the realisation of this was enough to keep him passive for a few moments.

Well. Passive in body, at least. His mind was racing.
He half listened to the explanation as they told it to him. Blah blah the arena, blah blah fight to the death - it was all a ridiculous joke surely. It became somewhat less of a joke when they grabbed his arm and inserted something cold and hard into it. He would have set the whole room on fire, if he had any access to what was rightfully his. Instead he just glowered, fuming, as he was forced to dress and led to the tube.

The clothes made absolutely no sense - the under-suit at least looked somewhat like clothes, but when they put on the outer shell...

When he'd immediately gone to take the ridiculous glass helmet off, the assistant had laughed at him. "Well if you want to asphyxiate," he'd said and Dorian had glared at him and left it on. He could hear the air rushing into it, though he couldn't tell from where.

None of this made the least bit of sense, but he knew one thing:

He was not going to die before he figured out what was happening.

As he raised up to the arena, he couldn't help but look up - the huge bank of stars slowly growing to shimmer all around him. It took his breath away, for a long moment - standing there, dumbly, as he stared at the sky. He'd never seen anything like it. Even in the Fade, the sky didn't look like this.



He was so caught up in the vision that for a moment he didn't even realize he was floating - tethered, sure, but the weightlessness, when he noticed it, was completely disturbing. He cursed under his breath and began to struggle, grasping the tether to pull him back.

He was surrounded by buildings, and that looked the safest - would keep him from floating up into the endless sky, at least. It took him a good few minutes to learn how to propel himself, but finally he managed to make it to an airlock, the door opening as he approached. He scrambled inside, and as the door behind him shut, the room began to pressurize, and suddenly he was heavy again, falling hard into the floor. With a grunt, he got himself up, and stepped into the open door before him. Unconsciously, he murmured and tried to summon veil-fire to see where he was going, and-- it worked. The relief hit him hard, rushing through him.

"Well finally something goes right!" Dorian declared to himself as the flames went out. He had no staff, here, so the magic was harder to control, less predictable. He didn't want to set himself on fire. Not yet, anyway."

Still clad in the spacesuit, Dorian began to walk through the long, dimly lit hall. So. A fight to the death, was it? He absolutely hated being told what to do, but in this case he needed to stay alive long enough to find whoever was behind them.

And to figure out what they had done with the Inquisitor.

[ooc: His first encounter is reserved for Karkat and Shepard, so everyone else with meet him much more beat up, and his helmet smashed. He'll just be wandering around, but let me know if you need a special prompt! Dorian can be reasoned with, but he is a fully powered Mage, and will defend himself. 8D]]
carnagecarnival: (I fall in the sea but forget how to swim)
Who| Initiate and Open
What| Milling about the arena
Where| spaceport upper levels
When| Week 0 to the end of week 1
WARNINGS| body horror (missing horns), violence against aliens? talk of death. Language.
NOTES| Explanation of how the chucklevoodoo/Fear power works can be found here.

futilecycle: (Remember tomorrow the Good Lord)
Who | Sigma Klim, Commander Shepard; Sigma and you!
What | Sigma gets locked in a puzzle room and gets "betrayed" by a friend. The entire thing is very familiar.
When | End of Week 1
Where | In a science lab puzzle room.
Warnings/Notes | Death. If you want to handwave the puzzle solving, that's cool! Your character can also meet up as he's finishing up the room, or just as he's starting, whatever you prefer. Sigma is good at puzzles and would seek out more than one room to hide in. I am looking for both fights and new CR (or both?), so come at him.

Your games are all the same, let me show you my toys... )
5th-Dec-2014 09:26 pm - Arena 12 - The Spaceport
etcircenses: (Default)
As usual the Tributes are woken up early for the start of the arena, leaving the Tribute Centre before dawn. A few hours ride in a hovercraft delivers them to their destination where their excited prep teams will outfit them in skintight suits that are colour coordinated by District (D1 is White, D2 is Red, D3 is Orange, D4 is Aqua, D5 is Purple, D6 is Pink, D7 is Light Green, D8 is Blue, D9 is Yellow, D10 is Dark Green, D11 is Lavender, and D12 is Black) over which they will be put into what is instantly identifiable as a spacesuit, complete with oxygen tank and helmet before being loaded into the tubes.

They rise up into what appears to be outer space and immediately upon emerging from the tubes Tributes will find themselves floating upwards with a length of rope the only thing holding them to their podiums. The countdown crackles out from speakers built into each Tributes helmet.

20

19

18…


The Cornucopia sits in the middle of a dusty crater with buildings surrounding it, made up of a number of chained down cases and cubes in limited numbers. Cubes which sharp-eyed Tributes will note look like they fit into the slots beside the doors that lead into the spaceport.

8

7

6…


The mirrored visors of the uniformly white spacesuits make it impossible to tell friend from foe. Tributes fighting for goods will have to risk harming their friends but the alternative, floating off into space or suffocating when their oxygen runs out, leaves them little choice.

3

2

1…


The gong rings out and the countdown’s voice announces, “the Arena is now open” before the line goes dead. The Games have begun.
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