Wolf mother, where you been?
Who| Char and YOU
What| Char around the arena.
Where| Desert, City, Mountains
When| Week 2 - Week 3
Warnings/Notes| I'll add to this as I go
Week 2 - Desert
When Char suffers, she runs. When she is scared, she runs. When she is hurt or happy or sad or angry, she runs, and she runs until the ground flies beneath her. That's how it's always been since she was a kid. That's how it is now.
She wanted to make alliances, but the bloodshed at the Cornucopia shook her up and she ran away before she had a chance to connect with the people she already thinks she can trust. She keeps an eye out for them, but the arena is huge and she doesn't even see other Tributes for the most part.
She sticks to the desert because of the wide open spaces. There isn't much cover, but she's ready to trade that off in exchange for space to run away quickly, because she knows that's her best (and only) advantage.
First, she sleeps in the abandoned train car. It's cool and has exits if she needs to escape. Then she eventually gets to the dustbowl town. She stays there, learning its ins and outs and keeping on all the radios so people would be confused as to where she was and she would be able to listen to the announcers and hear news of any of the people she knows.
When they start screaming with the voices of her little siblings, she breaks one and runs to the city. She knows that it's a scheme to lure her somewhere, so she runs away, but she runs with tears streaming from her face.
Week 3 - City
She hates this place. She explores and finds books in the library, but when dusk falls she locks herself in the tower with a giant A on it and stays behind a series of barricaded doors. It works out for a while... until the buildings start to slam together in the middle of the day.
"SHIT!" She does what she does best: she runs. Splitting pavement flies under her and she runs through streets, over buildings, through lobbies and out windows and holy shit there are dead people but it's okay because she can run, run, run--
Week 3 - Mountains
She runs to the mountains, and they're familiar. District 12 is full of mountains that they break open for coal. She doesn't skip a beat before running up them, and she feels like she's home for a moment.
What| Char around the arena.
Where| Desert, City, Mountains
When| Week 2 - Week 3
Warnings/Notes| I'll add to this as I go
Week 2 - Desert
When Char suffers, she runs. When she is scared, she runs. When she is hurt or happy or sad or angry, she runs, and she runs until the ground flies beneath her. That's how it's always been since she was a kid. That's how it is now.
She wanted to make alliances, but the bloodshed at the Cornucopia shook her up and she ran away before she had a chance to connect with the people she already thinks she can trust. She keeps an eye out for them, but the arena is huge and she doesn't even see other Tributes for the most part.
She sticks to the desert because of the wide open spaces. There isn't much cover, but she's ready to trade that off in exchange for space to run away quickly, because she knows that's her best (and only) advantage.
First, she sleeps in the abandoned train car. It's cool and has exits if she needs to escape. Then she eventually gets to the dustbowl town. She stays there, learning its ins and outs and keeping on all the radios so people would be confused as to where she was and she would be able to listen to the announcers and hear news of any of the people she knows.
When they start screaming with the voices of her little siblings, she breaks one and runs to the city. She knows that it's a scheme to lure her somewhere, so she runs away, but she runs with tears streaming from her face.
Week 3 - City
She hates this place. She explores and finds books in the library, but when dusk falls she locks herself in the tower with a giant A on it and stays behind a series of barricaded doors. It works out for a while... until the buildings start to slam together in the middle of the day.
"SHIT!" She does what she does best: she runs. Splitting pavement flies under her and she runs through streets, over buildings, through lobbies and out windows and holy shit there are dead people but it's okay because she can run, run, run--
Week 3 - Mountains
She runs to the mountains, and they're familiar. District 12 is full of mountains that they break open for coal. She doesn't skip a beat before running up them, and she feels like she's home for a moment.
Week 3 city
Shooting out from one of the nearby alleyways and skidding across the street, a small figure is clinging desperately to a bike that's clearly too big for her, managing to keep it upright and moving with some degree of competency. half her face is obscured by ragged bandages but Char's seen her face often enough she might be able to recognize the girl if she has more then half a second to look at her.
Sandy had been trying out different bikes for the time she'd spent in the city and when she found one that still worked she stashed it safely near where she was camping in case she needed a quick escape. Looks like for once she had anticipated things properly.
Spotting the girl running from behind she sped up trying to catch up to her. Undead hands grasped for her, the screams of dead tributes were ringing in her ears but she focused on the back of the running girl. Faster, faster still till she could pull up on her left side.
"GET ON!" She tried to shout over the noise. She wasn't sure if her voice carried.
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It's hard to see the rider at the speed they're going, but she sees a flash of dirty blond hair, a small body, and the voice confirms her suspicions. Sandy.
Get on the moving motorcycle, Sandy says. It'll fall over and rip them both to shreds, Char reasons. "We're both going to die," she gasps before moving to jump onto the bike.
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The bike wobbles and slows down but she's on it barely and Sandy's able to take full control of the bike again, back heaving from the exertion as a chunk of building slams into the pavement behind them.
Two paths diverge in front of them, one going up a hill the other through an arch of two crumbling buildings. While it's hard to see where the hill would take them under the more perilous looking arch is a glimmer of hope. Escaping back into the center of the arena.
"Left or right?" She shouts over the engine unsure if their odds were any safer one way or the other.
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Two paths ahead. Both look like a gamble, but Char knows she has an advantage in the mountains because she's used to them. The dead District? She doesn't trust it.
"Hill!" Hopefully it leads towards the mountains. Hopefully.
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SMASH!
Some horrible beast that looks like a dog turned inside out with a tongue slathering and whipping left and right bursts out of a window missing them by inches. It's giving chase and snarling, flinging it's tongue at them and while the first two lashes don't connect they do slice through a sign most and punch a hole in a mailbox.
Sandy clenches tighter as if the more bundled up her muscles are the faster the bike will go.
Week 3 - Mountains
Char will probably see Éowyn from a fair distance. Her golden hair is bright against the dully coloured stone, and the horse she rides makes her even taller than she already is, visible from a fair distance. But as soon as she sees the District girl, Éowyn raises her free hand above her head, palm open, the best gesture of peace she has.
"Hold fast!" she calls, and her voice echoes off the stone. "Hold fast! I mean no harm!"
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"Dismount and I will!" she calls as she slows to a jog. She has a good chance of being able to outrun the woman and find someplace too difficult for a horse to navigate if her opponent has to mount her horse to give chase. Char doesn't know if the woman cares enough for her horse to run it hard over the rough mountain terrain or not, so she doesn't want to talk while she's mounted.
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"Why would you share with me?" she asks. She's still ready to run if she must, but the speed with which the woman dismounted soothes her.
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