whenirun: (pic#9490055)
Char ([personal profile] whenirun) wrote in [community profile] thearena2015-10-13 11:42 am

Wolf mother, where you been?

Who| Char and YOU
What| Char around the arena.
Where| Desert, City, Mountains
When| Week 2 - Week 3
Warnings/Notes| I'll add to this as I go

Week 2 - Desert

When Char suffers, she runs. When she is scared, she runs. When she is hurt or happy or sad or angry, she runs, and she runs until the ground flies beneath her. That's how it's always been since she was a kid. That's how it is now.

She wanted to make alliances, but the bloodshed at the Cornucopia shook her up and she ran away before she had a chance to connect with the people she already thinks she can trust. She keeps an eye out for them, but the arena is huge and she doesn't even see other Tributes for the most part.

She sticks to the desert because of the wide open spaces. There isn't much cover, but she's ready to trade that off in exchange for space to run away quickly, because she knows that's her best (and only) advantage.

First, she sleeps in the abandoned train car. It's cool and has exits if she needs to escape. Then she eventually gets to the dustbowl town. She stays there, learning its ins and outs and keeping on all the radios so people would be confused as to where she was and she would be able to listen to the announcers and hear news of any of the people she knows.

When they start screaming with the voices of her little siblings, she breaks one and runs to the city. She knows that it's a scheme to lure her somewhere, so she runs away, but she runs with tears streaming from her face.

Week 3 - City

She hates this place. She explores and finds books in the library, but when dusk falls she locks herself in the tower with a giant A on it and stays behind a series of barricaded doors. It works out for a while... until the buildings start to slam together in the middle of the day.

"SHIT!" She does what she does best: she runs. Splitting pavement flies under her and she runs through streets, over buildings, through lobbies and out windows and holy shit there are dead people but it's okay because she can run, run, run--

Week 3 - Mountains

She runs to the mountains, and they're familiar. District 12 is full of mountains that they break open for coal. She doesn't skip a beat before running up them, and she feels like she's home for a moment.
justoutrunyou: (Time to get epic)

Week 3 city

[personal profile] justoutrunyou 2015-10-14 07:47 pm (UTC)(link)
It may be difficult to hear over the sound of buildings smashing together and the rushing of blood in her ears but there is another sound as well. The roar of a motor cycle.

Shooting out from one of the nearby alleyways and skidding across the street, a small figure is clinging desperately to a bike that's clearly too big for her, managing to keep it upright and moving with some degree of competency. half her face is obscured by ragged bandages but Char's seen her face often enough she might be able to recognize the girl if she has more then half a second to look at her.

Sandy had been trying out different bikes for the time she'd spent in the city and when she found one that still worked she stashed it safely near where she was camping in case she needed a quick escape. Looks like for once she had anticipated things properly.

Spotting the girl running from behind she sped up trying to catch up to her. Undead hands grasped for her, the screams of dead tributes were ringing in her ears but she focused on the back of the running girl. Faster, faster still till she could pull up on her left side.

"GET ON!" She tried to shout over the noise. She wasn't sure if her voice carried.
Edited 2015-10-14 19:48 (UTC)
justoutrunyou: (I fake kung fu)

[personal profile] justoutrunyou 2015-10-19 09:08 am (UTC)(link)
Yeah probably, but Sandy doesn't say that. Instead she curls her fingers in Char's jumpsuit and strains with difficulty to help her up while keeping the bike steady. It takes all the muscle she has left in her good arm and the burns in her bad arm scream as her knuckles tighten around the handlebar till her scabs split open once more.

The bike wobbles and slows down but she's on it barely and Sandy's able to take full control of the bike again, back heaving from the exertion as a chunk of building slams into the pavement behind them.

Two paths diverge in front of them, one going up a hill the other through an arch of two crumbling buildings. While it's hard to see where the hill would take them under the more perilous looking arch is a glimmer of hope. Escaping back into the center of the arena.

"Left or right?" She shouts over the engine unsure if their odds were any safer one way or the other.
justoutrunyou: (Peeking around the corner)

[personal profile] justoutrunyou 2015-10-27 09:27 pm (UTC)(link)
"Right!" Sandy agrees and guides the bike up the sloping street, swerving around the wreckage of a car.

SMASH!

Some horrible beast that looks like a dog turned inside out with a tongue slathering and whipping left and right bursts out of a window missing them by inches. It's giving chase and snarling, flinging it's tongue at them and while the first two lashes don't connect they do slice through a sign most and punch a hole in a mailbox.

Sandy clenches tighter as if the more bundled up her muscles are the faster the bike will go.
shieldofrohan: Art by Ellaine on dA (Windswept)

Week 3 - Mountains

[personal profile] shieldofrohan 2015-10-15 04:27 pm (UTC)(link)
The mountains are about the only place where Char has the advantage over Éowyn; fast runner or no, she can't expect to outrace a mounted Rohirrim. But in the mountains, Éowyn walks her horse, slow and careful. The last thing she wants is for Brandybuck to break a leg, or catch a sharp stone in his hoof, and be lamed. He is a greater asset to her even than the crossbow on her back or the sword at her hip.

Char will probably see Éowyn from a fair distance. Her golden hair is bright against the dully coloured stone, and the horse she rides makes her even taller than she already is, visible from a fair distance. But as soon as she sees the District girl, Éowyn raises her free hand above her head, palm open, the best gesture of peace she has.

"Hold fast!" she calls, and her voice echoes off the stone. "Hold fast! I mean no harm!"
shieldofrohan: Art by Ellaine on dA (Windswept)

[personal profile] shieldofrohan 2015-10-18 11:11 pm (UTC)(link)
Éowyn doesn't hesitate, but slips easily off the horse's back, her hand still raised. With a comforting murmur to her horse, she takes a few steps closer, but slow and careful, ready to stop if she's making the younger girl uncomfortable. "My hall yet stands," she says, looking at the girl over the rocky tundra between them. "I have fire, and food, and shelter from the storm that will surely come again tonight. I would share them with you, if you let me, and set you on your way again with a full belly and a good night's rest."
shieldofrohan: Art by Nacholamina on dA (Assailed)

[personal profile] shieldofrohan 2015-10-27 06:58 pm (UTC)(link)
"Because you have no part in this." Éowyn's eyes flicker side to side, as if hunting for the cameras, and then she gives up: there's only so much space in her for caution. "I will fight warriors for them. I will do battle for sport, where the slain will rise again. But there are some things I will not be drawn to, no, not if it were all my fathers risen again who bade me. I will have no part in this, in the slaughter of innocents. It is not in me. Sooner would I die, a thousand times over." In her voice, there is more than a hint of the fire that drove her into battle against the Witch-King, that stubborn inability to accept the unacceptable. "I swore to myself I would protect you, who were drawn into this unfairly and without a guard. And I will, child. I will protect you to the last drop of my blood, if you only let me."