Rose Lalonde ☼ tentacleTherapist (
wickedgoogly) wrote in
thearena2015-06-14 01:52 pm
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Entry tags:
[open] miasma sky
Who| Rose & OPEN
What| Do you ever get so mad you decide to blow up a castle?
Where| The castle.
When| Mid Week Three, during the rain.
Warnings/Notes| Collapsing architecture, mentions of animal death, death by lightning. Rose is going to be dead set on what she's doing, pushed by the influence from having been around the sword while Dave tried to draw it on top of how much she hated the arena already. She will die in this post at the hands of a Gamemaker punishment. If you want to say your character was away from the castle while it happened to keep them safe, that's fine! You can also have them try to talk to/dissuade her, but take note that she won't be persuaded and will likely keep doing what she's doing in the meanwhile. She will not deliberately hurt or kill anyone, though; any injury you may want your character to receive will have to be unintended/indirect from the other chaos happening.
Like a stuck piece of clockwork that's suddenly had a jam removed, all Rose's anger and frustration resolve into a flow of action. It's simple. Why keep playing along? Why hold back? Why follow the rules? She never cared to before. Damn everything, and damn the threat of death. She was never here to try to win.
So she flies from the forest she's been in for too long, from the voices (her mother, her friends, her dear dead cat) that keep tormenting her more as the days crawl by, toward the biggest target she knows. She wanted to investigate this castle first thing when she got here; it's only fitting she should make it there again at the end.
Licks of flame catch the leaves as she brushes past and out above the tree tops, then the swarming flutter of bats. It's raining above and somehow it feels right to have the world around her rage too, as artificially dramatic as it all is, manufactured by distant, unseen hands. She's mad about that too, really, mad about everything from the stupid wizard robe flapping around her in the wind to the most choking fact that she is in this world with nothing she can do about it. She doesn't expect this to undo everything, no. A part of her knows full well she is marching right into the death that was foreseen for her two weeks past.
She can never land for long once she's there. The banks of the moat crumble and slide under her feet, and rats teem up out of hidden burrows or surrounding grasses to come and nip at her ankles. Their pestilence won't be fast enough, and she doesn't stay long enough for them to eat her alive; she ends up working from the air by necessity.
None of it is ever static. The bats still come, screeching in the air, and they get shot through whenever they dare come in from the wrong angle. The castle itself almost seems to attack her. As she fires off bolts of purple-pink magic to blast apart the stonework and set chunks of wood alight, crumbling sections try to fall on her. She dodges towers and tumbling walls. She gets cut by shards of stained glass windows caught on the wind. She never manages to tear the whole thing down, and doesn't get so near as she would have liked.
In the end, it's singular and decisive: a bolt of lightning catches one risen, metal knitting needle, the stand-in she's wielded for wands, and strikes her down dead.
What| Do you ever get so mad you decide to blow up a castle?
Where| The castle.
When| Mid Week Three, during the rain.
Warnings/Notes| Collapsing architecture, mentions of animal death, death by lightning. Rose is going to be dead set on what she's doing, pushed by the influence from having been around the sword while Dave tried to draw it on top of how much she hated the arena already. She will die in this post at the hands of a Gamemaker punishment. If you want to say your character was away from the castle while it happened to keep them safe, that's fine! You can also have them try to talk to/dissuade her, but take note that she won't be persuaded and will likely keep doing what she's doing in the meanwhile. She will not deliberately hurt or kill anyone, though; any injury you may want your character to receive will have to be unintended/indirect from the other chaos happening.
Like a stuck piece of clockwork that's suddenly had a jam removed, all Rose's anger and frustration resolve into a flow of action. It's simple. Why keep playing along? Why hold back? Why follow the rules? She never cared to before. Damn everything, and damn the threat of death. She was never here to try to win.
So she flies from the forest she's been in for too long, from the voices (her mother, her friends, her dear dead cat) that keep tormenting her more as the days crawl by, toward the biggest target she knows. She wanted to investigate this castle first thing when she got here; it's only fitting she should make it there again at the end.
Licks of flame catch the leaves as she brushes past and out above the tree tops, then the swarming flutter of bats. It's raining above and somehow it feels right to have the world around her rage too, as artificially dramatic as it all is, manufactured by distant, unseen hands. She's mad about that too, really, mad about everything from the stupid wizard robe flapping around her in the wind to the most choking fact that she is in this world with nothing she can do about it. She doesn't expect this to undo everything, no. A part of her knows full well she is marching right into the death that was foreseen for her two weeks past.
She can never land for long once she's there. The banks of the moat crumble and slide under her feet, and rats teem up out of hidden burrows or surrounding grasses to come and nip at her ankles. Their pestilence won't be fast enough, and she doesn't stay long enough for them to eat her alive; she ends up working from the air by necessity.
None of it is ever static. The bats still come, screeching in the air, and they get shot through whenever they dare come in from the wrong angle. The castle itself almost seems to attack her. As she fires off bolts of purple-pink magic to blast apart the stonework and set chunks of wood alight, crumbling sections try to fall on her. She dodges towers and tumbling walls. She gets cut by shards of stained glass windows caught on the wind. She never manages to tear the whole thing down, and doesn't get so near as she would have liked.
In the end, it's singular and decisive: a bolt of lightning catches one risen, metal knitting needle, the stand-in she's wielded for wands, and strikes her down dead.
no subject
Outside, the wind is howling and the rain is lashing down. That isn't enough to stop the old wizard, though, who shades his eyes from the rain with one hand and looks up at the girl at the hub of the destruction. A girl he recognises.
"Rose!" he shouts over the wind and the crash of falling stonework, and kicks away a rat that's trying to bite through his boot. "Don't make me come up there to talk to you!"
no subject
"I cannot make you do anything," Rose shouts down through the weather and crash.
She's soaked with it and completely failing to care, not even looking to confirm the voice she hears as she sends off another shot to counter the masonry trying to fall on her. Stone blasts apart, landing in chunks against the earth or splashing into the moat. Apart from what actions she takes for self-defense, her aim is haphazard. She has no goals other than the raw destruction of this thing, and there is little point in being methodical to it when she looks for nothing of gain. If she only wanted to learn she would have hauled it up out of the ground and stripped the layers away one by one.
"You won't stop me. I am tired, and I am fed up, and I am done with playing along nicely with this whole humiliating charade."
A sweep of her needle sends a streak of magic scoring up a supporting wall.
no subject
It wasn't what he would have done, of course. But he could respect the feelings behind it, and once upon a time, he would have done the same. It was tempting, in such situations, to lash out blindly and violently. The fact that he had grown past that (and into lashing out with words instead) didn't mean he couldn't understand her frustration. Still, he sighs, spreading out his arms and lengthening his fingers, making himself small, until a largish grey bat stands on the path where the wizard was before.
He takes off, ungainly for a moment in the battering wind, and then he's up alongside her, fluttering in the cold air. "This is going to get you killed," he observes, his calm, low voice bizarre coming from a bat's mouth. "Do you have a plan for when that happens, or are you just going to blow things up like a numpty there, as well? Because, having experienced how they respond to political discourse, I'm not sure I want to see how they respond to violence."
Speaking of violence, that's an awfully large cloud of angry bats heading their way.
no subject
It's somewhere among this that a bat flits up beside her, and it's a good thing he speaks before she can try to smack him away. She means no harm to him.
It doesn't stop her from a slightly hysterical laugh. "I know! I've already had it foretold to me by a blind seer in a cavern full of bones. Why not go willingly into that which is to come?" She's barely even serious, not really, for all the blind seer thing is true. "Or perhaps I'm tempting fate! Once already I've been snatched from the moment death's skeletal hand would close around me. Maybe it will happen again? Maybe if I just pretend hard enough I'll wake up in another nonsense world. Maybe I'll find something else to blow up, and keep the cycle going perpetually until the strained fabric of reality shreds down into scraps!"
And hearing more bats, louder, she circles to try and strike them with the wreckage of another chunk of castle she sends crumbling.
no subject
He's cut off mid-word, as another, larger bat careens into him, clawing at the fragile membrane of his wings. He manages to stay aloft, but he's listing a little now, blood trickling from the veins that criss-cross his wings. "Just make sure you know what you're doing! And don't trap people in the by-our-lady catacombs with that blasted... blasting!"
no subject
"Go!" She surges up through the air away from him, though not so far that her shout can't carry. "The death of others is not my goal, and that included you taking casualty on my account." There's an anger that underlies it, that he wouldn't have to be in danger at all if he'd hung back, or if she didn't have so much to be mad about that drove her into this feat in the first place.
"I am a Seer, however crooked my path," she proclaims. "If I cannot fight off my fate, then I will at least have the dignity to face what a fellow seer saw for me!"
Saying so, she raises one needle high, readying to strike something heavier against the castle below. Instead there is a sharp crack that splits the air. A bolt of lightning, momentary and bright, strikes down to the metal and through her.
She falls like a comet.