Entry tags:
they cut into heaven and called it a door
Who| Lilah and YOU
What| Arrival in the Arena
Where| The village, moving toward the castle
When| 2 days after the Cornucopia
Warnings/Notes| No warnings inherent. Brackets and prose both welcome. Hit me up at
viridianwings if you'd like me to post another starter for your character.
Lilah knows she ought to have gotten used to the bizarre by now. Ever since she stepped out of the Fade, she's been thrust into one scenario after another - religious symbol, political maneuverer, fighter of darkspawn and red templars and rebel mages alike, druffalo wrangler, fade walker, and patcher up of the holes in the sky. In all of those roles, though, she'd been the one calling the shots. It was completely different to being thrust in here, unarmed and wearing a skimpy knight getup that would make Cassandra furious at its very existence, wandering alone through deserted buildings and desolate forests knowing that there was no plan here, no advisors she could turn to and claim their advice as her own idea, no companions to provide the muscle and the magic both, just herself, the ever glowing mark on her hand, and the foes that waited in the shadows.
She decides the castle's probably the best place to head for. It would be well fortified, and there must be some way that a Carta trained dwarf could sneak inside. But it's a long walk, and she's tired and hungry and defenseless, and as dark begins to fall, glow of the anchor on her palm is a beacon telling anyone nearby exactly where she is...
What| Arrival in the Arena
Where| The village, moving toward the castle
When| 2 days after the Cornucopia
Warnings/Notes| No warnings inherent. Brackets and prose both welcome. Hit me up at
Lilah knows she ought to have gotten used to the bizarre by now. Ever since she stepped out of the Fade, she's been thrust into one scenario after another - religious symbol, political maneuverer, fighter of darkspawn and red templars and rebel mages alike, druffalo wrangler, fade walker, and patcher up of the holes in the sky. In all of those roles, though, she'd been the one calling the shots. It was completely different to being thrust in here, unarmed and wearing a skimpy knight getup that would make Cassandra furious at its very existence, wandering alone through deserted buildings and desolate forests knowing that there was no plan here, no advisors she could turn to and claim their advice as her own idea, no companions to provide the muscle and the magic both, just herself, the ever glowing mark on her hand, and the foes that waited in the shadows.
She decides the castle's probably the best place to head for. It would be well fortified, and there must be some way that a Carta trained dwarf could sneak inside. But it's a long walk, and she's tired and hungry and defenseless, and as dark begins to fall, glow of the anchor on her palm is a beacon telling anyone nearby exactly where she is...
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He stops when he sees a female figure, shorter even than him, not too many yards away and carrying something bright and flowing that illuminates her small stature. Bayard knows that his priorities are to find Cullen and Tabris as soon as possible, and yet he can't in good conscience leave a girl out here in the darkness.
"Little girl?" he calls. "Miss?"
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"Do you really think a little girl would wear something like this?"
CRASH
As always, he's kicked off his shoes first thing, and while his flimsy costume isn't much in the way of protection, it doesn't rustle at all as he creeps low through the grassland, all but silent. It's over his own breathing he first hears voices, and draws in a breath to listen.
The first one's familiar, and he picks up his pace as he goes, calling softly as he draws near, "Well! If that isn't Mister Sartoris I hear--?"
But his words die on his lips as he sees that Bayard's not alone - and Sam's brow furrows as he looks at who he's took up with. They're not far apart in height, him and this woman, but he's sure she's no Hobbit - why, Bayard's the tallest of the three of them.
He looks between the two of them, instinctively wary on Bayard's behalf. "Careful, there, Mister Bayard," he says. "She's no more a child than I am." The invitation to the woman to explain what she is he leaves for her to pick up on, if she chooses.
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Then he turns on his heel and cries out into the darkness as Sam emerges, relieved and gleeful. "Mister Gamgee! I'm glad you made it out of that scrap."
It's rude to just not answer a question, even when he's been interrupted by a friend, so as he approaches Lilah - just a little bit, not too close - he meets her full-faced.
"I...I don't know?" Look, the people in these places where bizarre clothes. He's wearing what feels like a blanket with chain-mail designs printed on the front in itchy black paint and a helmet that's softer than a decent hat. Yesterday he saw a woman wearing a swan dress, and the swan played theme music at him. "I reckon not...my apologies, ma'am."
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"I'm a Hobbit," he says, for what he thinks must be the seventieth time since he's come to Panem. "And while we've not the time for any proper explanation, I think it's enough to go on that Hobbits and Dwarves are different as apples and oranges, or beeches and oaks; and, beggin' your pardon, I must say you don't look like no Dwarf I've ever seen, either."
The apologetic bob of his head that accompanies this is no true apology, but nor is it a threat - he's more wary than anything, or at least, more wary than offended.
"Now-- are you acquainted with Mister Sartoris, here?" he asks. "On a first glance I'd say you aren't-- but in my own experience, those who mean to do one harm in the Arena just go ahead and do it, like, without waitin' around to get to know one. So I'll have an explanation, if you please."
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"I certainly wouldn't mean a lady any harm in here. In fact, I can't think of many people here in the Arena who I would act any harm on unless they started quarreling." Bayard chews the corner of his tongue, watching over his shoulder for anyone to emerge from the dark of the woods. The light from Lilah's palm has drawn floating spots in his vision that make vigilance difficult.
"I don't reckon she owes us much of an explanation, Mister Gamgee. Far as I can see we were the ones pulling up on her. Ain't that right, Miss...?" He realizes now that she knows their names and yet he hasn't a clue as to hers.
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"A hobbit?" She repeats, tasting the word. "Never heard of them. I don't think there are any of you in Thedas." Which makes her both curious and a little wary, especially knowing that they've all been thrown in here to kill each other. Who knew what hobbits might be capable of? She looks at Sam suspiciously, waiting for him to shoot fire at her with his eyes or something. She feels a twinge of disappointment too, having been excited and relieved to think she wasn't the only dwarf here.
She gives Bayard a wide smile. "There you have it, the boy is quite right. I haven't been accosting him at all, I was just on my merry way through these woods when he approached me. So you can relax, Mr Hobbit, I mean him no harm, you have my word as Inquisitor. ...That is, of course, unless either of you intend to harm me."
It hadn't occurred to her at all to introduce herself until Bayard trails off in search of a name. "Lilah Cadash, at your service. Formerly of Skyhold, now of..." she trails off herself, glancing around at the trees "...of this rather ominous forest."
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"...Gamgee," he says. "My name's Samwise Gamgee, of the Shire, and more lately, I suppose, of District Twelve. And I mean you no harm." She don't appear much threatened, though, so perhaps it doesn't need to be explained further than that.
What an Inquisitor is, he's sure he doesn't know, nor where Skyhold might be, but that's simply how it is, introducing oneself here - oftentimes it doesn't actually tell you all that much about the folk you're having introduced. But he's glad for the formality, which makes this place feel a bit more civilized, on the whole.
"Now," he goes on, "Finding two people at once who don't have it in for you - I call that good fortune, in this place." He looks between Bayard and Lilah (and, with some uncertainty, at Lilah's glowing hand.) "...Though I do fear we've made ourselves rather easier to spot, standing out here like this."
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Bayard doesn't necessarily sound afraid of them, but rather enthused by the idea of fighting monsters. He didn't have a chance last time and while the Cornucopia has impressed on him that people fighting each other is terrifying, the realm of combat with creatures is still something that can be played out within imagination.
"I reckon there got to be somewhere a dwarf, a hobbit and a boy can hole up."
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"In that case I'll follow your lead, gentlemen. I feel you know far more about this place than I."
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And then there's the matter of supplies, especially food. After finding each other, food becomes one of the top priorities, and Cullen, naturally, volunteers for scouting jobs. He stays close to the camp - within shouting distance, because there's no use taking unnecessary risks so early in the arena.
He spots the dwarf woman easily - it's difficult to miss her, what with - well. The all-too-familiar mark. It's that which draws his attention, and draws him out. He doesn't recognize her, but he's familiar enough with the Anchor on Adella's hand - and now Maxwell's - to know what he's looking at.
Another Inquisitor. And chances are - she'll recognize him, though he doesn't even know her name. Strange as it is to see a dwarf with a magical mark on her hand.
"Over here," he calls, stepping into her line of sight carefully, just on the off chance he's a stranger to her.
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"Inquisitor," he says carefully - he knows at least that the title seems to be universal. "You're unhurt, I hope?"
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He hasn't been on the road too long when he spots another person sticking out as if they're holding some kind of light. Seeing her clothes, he takes a moment to be grateful for his plain but practical 'shoemaker outfit' and casts his eyes to the ground. It's only polite.
"Hey." He holds his empty hands up, both to show that he's not a threat and to be ready to block or catch anything she might throw at him. Not that he thinks she looks particularly ruthless--though you never know--but because you can't really blame someone for getting startled and attacking you when you pop out of nowhere.
"You got stuck with somethin' like that too?"
Firo hasn't figured out why, but there's a flame above his head glowing brightly and obnoxiously in the darkness. Probably to make life harder, because why not? Though the thing on her hand appears somewhat different, he assumes they're both by gamemaker design.
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"You wouldn't happen to have another set of clothes? I'd offer to switch with you, but..." She makes an exaggerated gesture to emphasise the difference in their heights, feeling very envious of his far more sensible outfit.
"Oh, this?" She holds up her palm, the anchor glowing a sickly green. "This was an unintended gift from a rather nasty fellow called Corypheus. I've had it long before I arrived." She glances upward, to the bright flame above Firo's head. "At least I can shove my hand in my pocket when it's bothering me. I suppose there isn't a way to put out that flame?"
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In Firo's mind, that's far preferable to walking around in something that--from the brief look he got--is more suited to be a swimming costume than actual clothing. If even that. Which makes it a darned shame that the Gamemakers are so quick to pick up the fallen Tributes.
"Don't think so. I even took a swim and that didn't get rid of it, so..." He shrugs. "Guess I'll be havin' fun with this the whole Arena."
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She looks up at the flame again, shaking her head at just how prominent it is. "Whoever organised this must really not like you."
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"Can't imagine why--I'm a real delight to hang around." The sarcasm is plain enough so that even someone who doesn't know him can get that weak attempt at a joke. "Guess I'll hafta send 'em a strongly-worded letter or somethin'."
He shouldn't be this bold when the cameras are certain to be watching, but he's pretty bitter. And it's very plain to see.
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"I'm not sure they'd listen much to a letter. Unless it was accompanied by a severed hand of one of their kinsman, something dramatic like that."
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It's only out of wariness of offending any viewers that Firo refrains from saying out loud how much he likes that plan. His grin probably says enough. "Sounds like somethin' the Black Hand would do. Is that how things work where you're from?"
He's curious, but mostly he likes finding people who are from a place that does things similarly to his home.
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He nods. "It's how they sign their letters." Ominous is suitable indeed. There were quite a few who didn't pay up after seeing a letter marked with the Black Hand--even fewer who didn't pay up and still lived.
If things work like that where she's from, he has to wonder... "What's the 'carta,' huh? That the name for your gang?"
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The question in that statement isn't too hidden; he has no idea what that organization is, but he's curious about what could make someone leave a life of crime.
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But focus on the positives, right? He tries to smile. "...That's how it ends up, huh? You meet some people who seem like a bunch a' loons and then--" Then you can't live without them. He breaks off with a shrug to keep himself from saying something that mushy.